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Fouad Sabry

Phong Shading

What is Phong Shading

In 3D computer graphics, Phong shading, Phong interpolation, or normal-vector interpolation shading is an interpolation technique for surface shading invented by computer graphics pioneer Bui Tuong Phong. Phong shading interpolates surface normals across rasterized polygons and computes pixel colors based on the interpolated normals and a reflection model. Phong shading may also refer to the specific combination of Phong interpolation and the Phong reflection model.

How you will benefit

(I) Insights, and validations about the following topics:

Chapter 1: Phong shading

Chapter 2: Gouraud shading

Chapter 3: Phong reflection model

Chapter 4: Shader

Chapter 5: Lightmap

Chapter 6: Reflection mapping

Chapter 7: Bui Tuong Phong

Chapter 8: Blinn-Phong reflection model

Chapter 9: Computer graphics lighting

Chapter 10: Vertex normal

(II) Answering the public top questions about phong shading.

(III) Real world examples for the usage of phong shading in many fields.

Who this book is for

Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Phong Shading.
96 trykte sider
Oprindeligt udgivet
2024
Udgivelsesår
2024
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