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Fouad Sabry

Shading

What is Shading

Shading refers to the depiction of depth perception in 3D models or illustrations by varying the level of darkness. Shading tries to approximate local behavior of light on the object's surface and is not to be confused with techniques of adding shadows, such as shadow mapping or shadow volumes, which fall under global behavior of light.

How you will benefit

(I) Insights, and validations about the following topics:

Chapter 1: Shading

Chapter 2: Gouraud shading

Chapter 3: Phong shading

Chapter 4: Per-pixel lighting

Chapter 5: Blinn-Phong reflection model

Chapter 6: Computer graphics lighting

Chapter 7: Shader

Chapter 8: Vertex normal

Chapter 9: Texture mapping

Chapter 10: Rendering (computer graphics)

(II) Answering the public top questions about shading.

(III) Real world examples for the usage of shading in many fields.

Who this book is for

Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Shading.
101 trykte sider
Oprindeligt udgivet
2024
Udgivelsesår
2024
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