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Bøger
Fouad Sabry

Global Illumination

What is Global Illumination

Global illumination (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from a light source, but also subsequent cases in which light rays from the same source are reflected by other surfaces in the scene, whether reflective or not.

How you will benefit

(I) Insights, and validations about the following topics:

Chapter 1: Global illumination

Chapter 2: Rendering (computer graphics)

Chapter 3: Radiosity (computer graphics)

Chapter 4: Ray tracing (graphics)

Chapter 5: Phong reflection model

Chapter 6: Metropolis light transport

Chapter 7: Photon mapping

Chapter 8: Shading

Chapter 9: Ray casting

Chapter 10: Lightmap

(II) Answering the public top questions about global illumination.

(III) Real world examples for the usage of global illumination in many fields.

Who this book is for

Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Global Illumination.
190 trykte sider
Oprindeligt udgivet
2024
Udgivelsesår
2024
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