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Jesse Schell

The Art of Game Design: A Book of Lenses

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Citater

  • Ильясhar citeretfor 4 år siden
    It is like the relationship between architects and carpenters: an architect does not need to know everything the carpenter knows, but an architect must know everything the carpenter is capable of.
  • Stanislav Patskevichhar citeretfor 6 år siden
    Good game design happens when you view your game from as many perspectives as possible. I refer to these perspectives as lenses, because each one is a way of viewing your design.
  • Stanislav Patskevichhar citeretfor 6 år siden
    Game design is the act of deciding what a game should be.

    That’s it. On the surface, it sounds too simple.

    “You mean you design a game by just making one decision? ”

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