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22 Larry Hendrix: FIrst Rule of Game Design: You Do Not Fall in Love WIth Your First Idea
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23 Trish Rigdon: The Infusion of Media Arts and Video Games
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24 Francisco Gonzalez: Sometimes Taking A Big Risk Pays Off
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25 Jeff Howard: It All Comes Down to Communication
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26 Bob Bates: Player Empathy - Play from the User Perspective
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27 Zachary Forcher: Three Pillars involve Time, Money, and Quality
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28: How to Build Along with the Players and Not For Them with Om Tandon
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29: VR Can Be the Most Immersive and Interactive Experience Ever with Cortney Harding
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27
30: Invest Time in Your People with Brandon Smith
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28
Bonus 1: Recap of my First Incredible Month
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