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19 Chris Cantrell: Don't Wait, Know What You Want and Make It Happen
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20 Juan Gril: Trust Your Instinct If You Believe In Your Game
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21 Jaycee Salinas: ALWAYS ASK QUESTIONS
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22 Larry Hendrix: FIrst Rule of Game Design: You Do Not Fall in Love WIth Your First Idea
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23 Trish Rigdon: The Infusion of Media Arts and Video Games
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24 Francisco Gonzalez: Sometimes Taking A Big Risk Pays Off
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25 Jeff Howard: It All Comes Down to Communication
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26 Bob Bates: Player Empathy - Play from the User Perspective
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27 Zachary Forcher: Three Pillars involve Time, Money, and Quality
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28: How to Build Along with the Players and Not For Them with Om Tandon
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