Half-Real: Video Games between Real Rules and Fictional Worlds
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Denne bog er ikke tilgængelig i streaming pt. men du kan uploade din egen epub- eller fb2-fil og læse den sammen med dine andre bøger på Bookmate. Hvordan overfører jeg en bog?
Any popular cultural object or pastime can be popular for several different reasons at the same time.
Maria Kochakovahar citeretfor 3 år siden
It means that one enters a complex world of symbolic interactions where attacking someone in a game can be an invitation to friendship, and helping someone in the same game can be a condescending rejection.
Maria Kochakovahar citeretfor 3 år siden
The answer to this is basically that games provide context for actions: moving an avatar is much more meaningful in a game environment than in an empty space;