en
Wee Khee Seah,Ying Zhen Ang,Charles Png,Sukandar Hadinoto

50 Math and Science Games for Leadership

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Did you like Math or Science in school? Have you played games that stimulated your thought processes for Math and Science? Trying to be creative in your Math, Science or leadership class? Can leadership be taught? Is leadership an Art or a Science or Math? Seeking to impact your training program with creative games?
A primer for leadership development, this book introduces Math and Science games with a review process component that can be used for leadership instruction. The book highlights key leadership principles which show that leaders must: Ask questions; Be disciplined; Create and see things differently; Develop resources; Engage in active listening; Make priorities; Multiply leaders; Problem solve; Set an example; Sacrifice; Search and explore; Strategize; Support diversity; Work in teams and collaborate.
Contents:Activity Games 1–50Readership: Corporate Trainers; Talent Development Experts; Leadership Coaches; Mathematics and Science Teachers; Student Leaders; Students of Mathematics and Science; Self-Improvement Individuals; Individuals who want to have fun with games!
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129 trykte sider
Oprindeligt udgivet
2007
Udgivelsesår
2007
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