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83: Toolsmith, Rendering Gods, and Revision Control System with Blair Leggett of One More Story Games
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85
84: What Makes People Buy Games with Dan Schoenbaum of Cooladata
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85: The Benefits of Having a Game Consultant with Tommy Roekkum of Trym Studios
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86: Game Development is a Process, Identity, and Marketing Term with Nick Culbertson of Moby Pixel
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87: Going Indie with Jake Birkett of Grey Alien Games
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88: Join a Great Community for Inspiration with Jason Canam from Household Games
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89: Change Your Life with an Aeron Chair, Cliff Harris from Positech Games
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90: Seek Comfortability to Increase Productivity with Katharine Neil
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91: How to Showcase Your Game at Events with Kelly Wallick from IndieMEGABOOTH
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92: Cultivate and Maintain Long-Term Relationships with Chris Remo from Campo Santo
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