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83: Toolsmith, Rendering Gods, and Revision Control System with Blair Leggett of One More Story Games

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"So too how a mountaineer has their safety line, a game team has their revision control system. If codes get messed up or something goes fubar, you have a RCS like a GitHub or Perforce that will help you recover NOT IF accidents happen but when IT happens especially as you start to scale up in development."
Blair Leggett leads a small indie studio with his wife called One More Story Games. With over 20 plus years in the game industry, they have built their own game engine specifically for authors to create narrative games and published 7 games in the last 3 years while building the engine. Their work includes Danielle’s Inferno, Skycarver, and the upcoming Shakespeare’s Landlord.
Connect:
Website https://onemorestorygames.com/ Game Engine Website http://storystylus.com/ Game Shakespeare's Landlord http://www.lilybard.com/ Twitter @1MoreStoryGames Youtube https://www.youtube.com/user/OneMoreStoryGames Resources:
UNSUNG HEROES OF THE GAMES INDUSTRY: TOOLS PROGRAMMERS GitHub Perforce https://www.perforce.com/ Subscribe to the podcast:
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0:59:18
Udgivelsesår
2018
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