en
Ryan McLeod

Animation Handbook

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The Animation Handbook is the guide to best practices for animation in digital product design. This book uncovers the seven principles of bringing motion into user interface design and explains how animation is the bridge to telling better stories and engaging users in more human and intuitive ways. By bringing elements from our real world experiences into the virtual space, we can build greater trust in our products and better relationships with the people who use them. This book includes stories and interviews with Google, Lyft, Headspace, and Zova Fitness, that put principles into practice, and show how motion can enable stronger design systems and more expressive brands. The Animation Handbook will prime you not just to animate but to craft exceptional and more intuitive digital product interfaces for your customers
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Citater

  • Vitalina Lytvynhar citeretfor 2 år siden
    it’s nice to give the last element a bit more duration and punch to punctuate the whole effect—the loose end of chain whipping out of your hand and overboard
  • Vitalina Lytvynhar citeretfor 3 år siden
    The best use of secondary motion never takes attention from the primary motion, it only bolsters it
  • Vitalina Lytvynhar citeretfor 3 år siden
    If animation is the body language of your digital creation, then secondary motions are the micro-expressions that help us tell the difference between a genuine and reluctant expression

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