bookmate game
en
Ryan McLeod

Animation Handbook

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  • Vitalina Lytvynhar citeretfor 3 år siden
    it’s nice to give the last element a bit more duration and punch to punctuate the whole effect—the loose end of chain whipping out of your hand and overboard
  • Vitalina Lytvynhar citeretfor 3 år siden
    The best use of secondary motion never takes attention from the primary motion, it only bolsters it
  • Vitalina Lytvynhar citeretfor 3 år siden
    If animation is the body language of your digital creation, then secondary motions are the micro-expressions that help us tell the difference between a genuine and reluctant expression
  • Vitalina Lytvynhar citeretfor 3 år siden
    sub-perceptual air of life
  • Vitalina Lytvynhar citeretfor 3 år siden
    directing their focus to what’s about to happen
  • Vitalina Lytvynhar citeretfor 3 år siden
    A good rule of thumb is to ease-out objects that are entering or gaining attention, and ease-in objects that are leaving and losing attention
  • Vitalina Lytvynhar citeretfor 3 år siden
    In other words, we should see acceleration
  • Vitalina Lytvynhar citeretfor 3 år siden
    For an object’s physicality to be believable, we need to feel the force that gets it started and the force that stops it.
  • Vitalina Lytvynhar citeretfor 3 år siden
    How we sculpt time can completely change the perception of an interface’s speed, properties, or even mood.
  • Vitalina Lytvynhar citeretfor 3 år siden
    after all, the underlying data could have changed multiple times in the blink of an eye
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